
A special effects scene.
      ZBrush, Adobe Substance 3D Painter, Autodesk Maya, Autodesk Arnold Renderer, Adobe Photoshop, Adobe Lightroom
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a special effects scene. The process began in ZBrush, where she sculpted and modeled the characters. The characters were then textured in Substance Painter. From there, the scene was brought into Autodesk Maya, where the 2D photograph was projected onto a 3D surface and the characters were positioned accordingly. The scene was lit and rendered in Autodesk Arnold Renderer. The composition images were composited in Adobe Photoshop and later manipulated in Adobe Lightroom.